Open source tools for building interactive, multi-user 3D experiences on the web.
MML brings the ease of HTML to shared 3D experiences. Here is a visual breakdown of the underlying mechanics.
In MML, the Document Object Model (DOM) lives on the server, not the user's device. This single source of truth continuously synchronizes state to all connected clients. When a new user joins, they immediately receive the current state of the content.
Interaction is handled authoritatively. When a user clicks an object, the event is sent to the server script. The server processes the logic, updates the document, and broadcasts the change to everyone simultaneously.
MML uses familiar HTML-like tags to define 3D objects. This approach works for both simple and extremely complex 3D scenes. The MML client has been implemented in multiple game engines/renderers including ThreeJS, Unreal Engine, and PlayCanvas.
Explore interactive examples you can remix and deploy.
Join developers building the open metaverse with MML.