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Guides to help you get started with MML
Getting Started: Hosting the MML Starter Project
Learn how to deploy the Starter Project.
Collision Events
Learn how to make MML content that can react to users colliding with it.
Getting Started: MML with React
Composability, reusability, and extensibility made easy.
All of the MML Elements with available attributes and examples.
<m-group>
The
m-group
element can contain other MML tags, allowing all of them to be transformed as single item.<m-cube>
The
m-cube
element is a primitive 3D cube that can be coloured. It is often used for debugging or initial development purposes.<m-sphere>
The
m-sphere
element is a primitive 3D sphere that can be coloured. It is often used for debugging or initial development purposes.<m-cylinder>
The
m-cylinder
element is a primitive 3D cylinder that can be coloured. It is often used for debugging or initial development purposes.<m-light>
The
m-light
element is a light that supports various types (e.g.point
,spotlight
) and can be coloured.<m-plane>
The
m-plane
element is a primitive 3D plane that can be coloured.<m-model>
The
m-model
element is a 3D model. It can be used to load and display various 3D model file formats, such as OBJ, FBX, or GLTF, depending on the rendering engine being used. The model can be positioned, rotated, and scaled within the 3D scene. It also supports animations.<m-character>
The
m-character
element is a 3D character. It supports containing otherm-model
elements, allowing for composing a character from multiple models.<m-frame>
The
m-frame
element is a 3D frame. It enables composing other MML documents into the document and transforming them as a unit.<m-audio>
The
m-audio
element is used to play audio in a 3D scene.<m-image>
The
m-image
element is used to display an image in a 3D scene.<m-video>
The
m-video
element is used to display a video in a 3D scene.<m-label>
The
m-label
element is used to display text on a plane in a 3D scene.<m-position-probe>
The
m-position-probe
element is used to request the position of a user (either camera or avatar depending upon the experience).<m-prompt>
The
m-prompt
element is used to request a string from the user when the element is clicked in a 3D scene.<m-link>
The
m-link
element is used to open a web address when the element is clicked in a 3D scene. The web address is opened in a new tab or window depending on the client implementation. Them-link
element has no visual representation in the scene; clicking children of element activates the link.<m-interaction>
The
m-interaction
element is used to describe an action that a user can take at a point in 3D space.<m-chat-probe>
The
m-chat-probe
element is used to receive messages from a chat system. Which chat system that is depends on the client implementation.<m-attr-anim>
The
m-attr-anim
element is used to describe document time-synchronized changes to element attributes.<m-attr-lerp>
The
m-attr-lerp
element is used to describe time-transitioned changes to element attributes.
All of the MML Event types and their properties.
ConnectionEvent
A class that extends Event |
Event
.MMLChatEvent
A class that extends Event |
Event
.MMLClickEvent
Received when a user clicks on a 3D object.
MMLCollisionEndEvent
Received when a user stops colliding with an element.
MMLCollisionMoveEvent
Received when a user moves the collision point they are colliding at on an element.
MMLCollisionStartEvent
Received when a user starts colliding with an element.
MMLInteractionEvent
Received when a user interacts with an m-interaction.
MMLPositionEnterEvent
Received when a user enters the range of an m-position-probe.
MMLPositionLeaveEvent
Received when a user leaves the range of an m-position-probe after having entered.
MMLPositionMoveEvent
Received when a user moves after having entered the range of an m-position-probe.
MMLPromptEvent
Received when a user triggers a prompt with a value.
RemoteEvent
A class that extends Event |
Event
.