<m-cube>

The m-cube element is a primitive 3D cube that can be coloured. It is often used for debugging or initial development purposes.

  • The width of the cube in meters. Default value is 1 meter.

  • The height of the cube in meters. Default value is 1 meter.

  • The depth of the cube in meters. Default value is 1 meter.

  • The opacity of the cube, ranging from 0 (completely transparent) to 1 (completely opaque). Default value is 1.

    • A boolean that indicates whether the element should be drawn with debug information (e.g. axes helper). Default value is false.

    • The position of the element along the X-axis in meters. Default value is 0.

    • The position of the element along the Y-axis in meters. Default value is 0.

    • The position of the element along the Z-axis in meters. Default value is 0.

    • The rotation of the element around the X-axis in degrees. Default value is 0.

    • The rotation of the element around the Y-axis in degrees. Default value is 0.

    • The rotation of the element around the Z-axis in degrees. Default value is 0.

    • The scale of the element along the X-axis. Default value is 1.

    • The scale of the element along the Y-axis. Default value is 1.

    • The scale of the element along the Z-axis. Default value is 1.

    • Whether the element is visible (true) or hidden (false) in the scene. Default value is true.

    • The name of a bone in the parent element's skeletal mesh to which this element will be attached. If not specified, the element will attach to the origin of its parent.

    • Whether or not this object should participate in collision detection by other systems. Default value is true. If set to true, the object will be considered for collision tests.

    • If set, the time in milliseconds between user collision events being sent to the element. By default collision events are not sent.

    • A script expression to be executed when a user starts colliding with the element. Receives a CollisionStartEvent.

    • A script expression to be executed when a user moves the collision point they are colliding at on the element. Receives a CollisionMoveEvent.

    • A script expression to be executed when a user stops colliding with the element. Receives a CollisionEndEvent.

    • The color of the element. Accepts color values in formats such as "#FF0000", "red", or "rgb(255,0,0)". If not specified, the default color is "white".

    • A unique identifier for the element, used for selection and manipulation through scripting. It must be unique within the document.

    • A space-separated list of class names that can be used for scripting purposes.

    • A script expression that is executed when the element is clicked. Events are also dispatched to "click" event listeners.

    • Whether the element casts shadows onto other elements (true) or not (false). Default value is true.

Click the cube to change its color via the script in onclick.

Click the cube to change its color via the function added by addEventListener.

This is a basic m-cube with dimension properties.

This is a basic m-cube with position properties.

This is a basic m-cube with rotation properties.

This is a basic m-cube with scale properties.

WEBUNREAL
m-cube
width
height
depth
opacity
debug
x
y
z
rx
ry
rz
sx
sy
sz
visible
socket
collide
collision-interval*
oncollisionstart*
oncollisionmove*
oncollisionend*
color
id
class
onclick
cast-shadows