<m-character>
The m-character
element is a 3D character. It supports containing other m-model
elements, allowing for composing a character from multiple models.
The source URI of the 3D character model file. Supported formats may vary depending on the rendering engine used.
The source URI of the character animation file, if applicable. Supported formats may vary depending on the rendering engine used.
Whether the character animation should loop (true) or play once (false). Default value is true.
Whether the character animation is enabled (true) or disabled (false). Default value is true.
The time in milliseconds since the start of the document lifecycle when the character animation should begin. Default value is 0.
The time in milliseconds since the start of the document lifecycle when the character animation should pause. If there is no value the animation will not be paused.
A boolean that indicates whether the element should be drawn with debug information (e.g. axes helper). Default value is false.
The position of the element along the X-axis in meters. Default value is 0.
The position of the element along the Y-axis in meters. Default value is 0.
The position of the element along the Z-axis in meters. Default value is 0.
The rotation of the element around the X-axis in degrees. Default value is 0.
The rotation of the element around the Y-axis in degrees. Default value is 0.
The rotation of the element around the Z-axis in degrees. Default value is 0.
The scale of the element along the X-axis. Default value is 1.
The scale of the element along the Y-axis. Default value is 1.
The scale of the element along the Z-axis. Default value is 1.
Whether the element is visible (true) or hidden (false) in the scene. Default value is true.
The name of a bone in the parent element's skeletal mesh to which this element will be attached. If not specified, the element will attach to the origin of its parent.
Whether or not this object should participate in collision detection by other systems. Default value is true. If set to true, the object will be considered for collision tests.
If set, the time in milliseconds between user collision events being sent to the element. By default collision events are not sent.
A script expression to be executed when a user starts colliding with the element. Receives a
CollisionStartEvent
.A script expression to be executed when a user moves the collision point they are colliding at on the element. Receives a
CollisionMoveEvent
.A script expression to be executed when a user stops colliding with the element. Receives a
CollisionEndEvent
.
A unique identifier for the element, used for selection and manipulation through scripting. It must be unique within the document.
A space-separated list of class names that can be used for scripting purposes.
A script expression that is executed when the element is clicked. Events are also dispatched to "click" event listeners.
Whether the element casts shadows onto other elements (true) or not (false). Default value is true.
This is an example of an animated m-character.
This is an example of how an m-model can be socketed to an m-character.
WEB | UNREAL | |
---|---|---|
m-character | ✓ | ✗ |
src | ✓ | ✗ |
anim | ✓ | ✗ |
anim-loop | ✓ | ✗ |
anim-enabled | ✓ | ✗ |
anim-start-time | ✓ | ✗ |
anim-pause-time | ✓ | ✗ |
debug | ✓ | ✗ |
x | ✓ | ✗ |
y | ✓ | ✗ |
z | ✓ | ✗ |
rx | ✓ | ✗ |
ry | ✓ | ✗ |
rz | ✓ | ✗ |
sx | ✓ | ✗ |
sy | ✓ | ✗ |
sz | ✓ | ✗ |
visible | ✓ | ✗ |
socket | ✓ | ✗ |
collide | ✓ | ✗ |
collision-interval | ✓ | ✗* |
oncollisionstart | ✓ | ✗* |
oncollisionmove | ✓ | ✗* |
oncollisionend | ✓ | ✗* |
id | ✓ | ✗ |
class | ✓ | ✓ |
onclick | ✓ | ✗ |
cast-shadows | ✓ | ✗ |